This is a small update for those interested in GLScene on Mac.
1/ Be sure that packages ImagesForLazarus is compiled with debugger information set to automatic (-g).
2/ You need to change GlFileX to GLFileX everywhere and rename GlFileX.pas to GLFilesX.pas
3/ In the unit FGuiSkinEditor change in the uses instruction:
Windows,
by
LCLType, LCLintf, LMessages,
{$IFDEF MSWINDOWS}
Windows, messages,
{$ENDIF}
There are remaining issues with GLScene_OpenAL, but GLScene_RunTime and GLScene_DesignTime are compiling. However, the Lazarus package maintainer, Jerom.D, is very responsive and the next commit will include these corrections and solve the remaining GLScene_OpenAL issues.
Ciao,
Gilles Marcou