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Author Topic: pas2js 1.4.0 release  (Read 4321 times)

mattias

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pas2js 1.4.0 release
« on: March 24, 2019, 12:46:31 pm »
Hi,

The release of pas2js 1.4.0 is now available for download.

Highlights:
  • class helpers
  • record helpers
  • type helpers
  • advanced records
  • array of const
  • added locate to JSONdataset, as well as lookup and support for lookup fields.
  • added Indexes (sorting) to JSONDataset.

Changes:
http://wiki.freepascal.org/Pas2JS_Version_Changes#Version_1.4.0

Snapshots:
ftp://ftpmaster.freepascal.org/fpc/contrib/pas2js/1.4.0/

SVN release tag:
https://svn.freepascal.org/svn/projects/pas2js/tags/release_1_4_0

SVN fixes branch:
https://svn.freepascal.org/svn/projects/pas2js/branches/fixes_1_4

tatamata

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Re: pas2js 1.4.0 release
« Reply #1 on: March 24, 2019, 04:42:16 pm »
On http://wiki.lazarus.freepascal.org/lazarus_pas2js_integration there is pas2jsdsgn (components/pas2js/pas2jsdsgn.lpk) mentioned.
I cannot find it?

Leledumbo

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Re: pas2js 1.4.0 release
« Reply #2 on: March 24, 2019, 06:57:33 pm »
Aha! Finally, took quite a while from RC6.

Quick test result: Still no rtl.js found, but it's mentioned in README.md. This is getting very close to newbie friendly distribution, just missing top level README.md to configure PATH to find the compiler or maybe update README.md in demo to use relative path when calling the compiler and referring to rtl.js with -Ji, otherwise it's still look too magical to be able to do:
Code: [Select]
$ pas2js -Jc -Jirtl.js somedemo.pas
from demo folder. One great point that the .cfg is useable right out of the box.
« Last Edit: March 24, 2019, 07:14:27 pm by Leledumbo »

tatamata

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Re: pas2js 1.4.0 release
« Reply #3 on: March 24, 2019, 07:09:20 pm »
What about visual components? I have found only this: https://github.com/heliosroots/Pas2JS_Widget, but it seems to be a separate project?

jc99

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Re: pas2js 1.4.0 release
« Reply #4 on: March 24, 2019, 08:31:13 pm »
Ah, great work,
and the demos are running again,
How about a Project Group like (see Download)
I'd also suggest when using the console to put a "pre" and a "code" around the "div console"
like
Code: Text  [Select][+][-]
  1. <pre><code><div id="pasjsconsole"> </div></code></pre>
see: https://joecare99.github.io/Public/IOPCC.html
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sameer

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Re: pas2js 1.4.0 release
« Reply #5 on: March 25, 2019, 10:50:55 am »
@tatamata

check this youtube video to get an idea of what is already done :

https://www.youtube.com/watch?v=yv67L4Vi6UQ

engkin

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Re: pas2js 1.4.0 release
« Reply #6 on: March 25, 2019, 02:07:25 pm »
On http://wiki.lazarus.freepascal.org/lazarus_pas2js_integration there is pas2jsdsgn (components/pas2js/pas2jsdsgn.lpk) mentioned.
I cannot find it?
Check the available packages in your Lazarus installation. Here is a link to the trunk copy:
https://svn.freepascal.org/cgi-bin/viewvc.cgi/trunk/components/pas2js/?root=lazarus

tatamata

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Re: pas2js 1.4.0 release
« Reply #7 on: March 25, 2019, 04:54:15 pm »
On http://wiki.lazarus.freepascal.org/lazarus_pas2js_integration there is pas2jsdsgn (components/pas2js/pas2jsdsgn.lpk) mentioned.
I cannot find it?
Check the available packages in your Lazarus installation. Here is a link to the trunk copy:
https://svn.freepascal.org/cgi-bin/viewvc.cgi/trunk/components/pas2js/?root=lazarus
Hi, pas2jsdsgn does not contain visual components (widgets)? What's the purpose of this package?

tatamata

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Re: pas2js 1.4.0 release
« Reply #8 on: March 25, 2019, 05:04:32 pm »
@tatamata

check this youtube video to get an idea of what is already done :

https://www.youtube.com/watch?v=yv67L4Vi6UQ
That again is related to the https://github.com/heliosroots/Pas2JS_Widget, isn't it? How is it related to the core pas2js project, can somebody explain?

engkin

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Re: pas2js 1.4.0 release
« Reply #9 on: March 25, 2019, 05:35:15 pm »
pas2jsdsgn does not contain visual components (widgets)?
There are no visual components, not published ones at least. I am sure it is planned, but nothing public yet.

What's the purpose of this package?
To allow Lazarus to compile projects using pas2js, and to provide a UI for pas2js' settings and project settings.

What you can do is to take a look at the sample projects. Like DemoCanvas2D:
Code: Pascal  [Select][+][-]
  1. Type
  2.   TForm = Class
  3.     Canvas2D : TJSCanvasRenderingContext2D;
  4.     Ex : TJSHTMLInputElement;
  5.     Ey : TJSHTMLInputElement;
  6.     EHeight : TJSHTMLInputElement;
  7.     EWidth  : TJSHTMLInputElement;
  8.     ELineWidth  : TJSHTMLInputElement;
  9.     function ButtonClick(Event{%H-}: TJSMouseEvent): boolean;
  10.     Constructor Create; reintroduce;
  11.   end;

See how an edit box for X is created in code:
Code: Pascal  [Select][+][-]
  1. constructor TForm.Create;
  2.  
  3.   Function CreateNumberEdit (aName : String) : TJSHTMLInputElement;
  4.   begin
  5. ...
  6.   end;
  7. ...
  8. begin
  9.   Panel:=document.createElement('div');
  10. ...
  11.   EX:=CreateNumberEdit('X');
  12.   EY:=CreateNumberEdit('Y');
  13.   document.body.appendChild(Panel);
  14.   Panel.appendChild(PanelContent);
  15.   PanelContent.appendChild(Button1);
  16.   PanelContent.appendChild(document.createTextNode('X'));
  17.   PanelContent.appendChild(EX);
  18.   PanelContent.appendChild(document.createTextNode('Y'));
  19.   PanelContent.appendChild(EY);
  20.  

Notice how the value for X is retrieved:
Code: Pascal  [Select][+][-]
  1. function TForm.ButtonClick(Event: TJSMouseEvent): boolean;
  2.  
  3. Var
  4.   X,Y,W,H : Double;
  5.  
  6. begin
  7.   writeln('Drawing rectangle');
  8.   X:=StrToFloat(EX.value);
  9.   Y:=StrToFloat(Ey.value);
  10. ...
« Last Edit: March 25, 2019, 05:37:25 pm by engkin »

 

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